As host of the Board Game Marketing Podcast, I’m fortunate to get to speak with many different creators on how they successfully marketed for and ran their campaigns.
Through our conversations, I’ve learned a tremendous amount of what actually worked to market a game, and what ended up being unsuccessful strategies for a launch.
Here are the 4 marketing lessons from the podcast that we’ll highlight today.
- Be Incredibly Open To Feedback
- Understand The Inner Workings Of Your Fans
- Openly Share The Creative Process
- Create An Immersive Campaign Experience
Be Incredibly Open To Feedback
One of the key things we talked about on the podcast was about being open to feedback.
Here’s his story:
Ammon attended PROTOCON with the prototype of his game. He was getting a lot of great feedback but things still weren’t clicking with how to track points for the game. Someone showed up to playtest, loved the game, but recommended him entirely removing the scoresheet system replacing it with physical taco miniatures. This way, people would see who had tacos (poinots) throughout the entire gameplay and things would naturally ramp up as the pile of taco miniatures continued to dwindle from the central pile.
This was an AHA! Moment for the game and proceeded to have HUGE ramifications for the marketing.
Now, Ammon had physical pieces he could use to photograph and market with. He was able to get input from his audience about the taco miniatures. There was even more content to use for marketing and the audience loved the physical taco pieces.
Be open to feedback. Everyone who plays your game and takes time to leave feedback wants you to succeed and is trying to help you create the best game possible.
The process and iteration that you go through to create the final game also makes for great content for your followers.
Understand The Inner Workings Of Your Fans
The most successful games are able to really find an audience to market to, and really dig deep there.
That’s what Joe Slack focused on for his game Relics of Rajavihara.
For his process, Joe went through several different groups to determine who would resonate most with his idea. Since the idea originated as a solo game, he found a very tight-knit community in a solo-gamers group who he frequently communicated with throughout the entire development process of the game.
When the pedal hits the metal, this same group was the one that fueled the growth of his email list and the initial funding of his game.
At the end of the day, it’s incredibly beneficial to know who your audience is before you start marketing.
Knowing your audience will enable you to talk to the right people, get the response you’re looking for, and be able to meet the goals that you’ve assigned for yourself with the game.
Since this topic is quite large and arguably one of the most important things to focus on for a game launch, we talk more about it in depth within the Kickstarter Board Game Marketing Group on Facebook too.
Openly Share The Creative Process
Kickstarter backers are early adopters who love looking behind the curtain to see how projects are made and how ideas come to life.
Within the tabletop category, the visual aspects of the game allow for the entire process to be attractive content for potential backers.
For the launch of Emerald Flame, Rita Orlov started amassing an audience for her project by openly sharing the creative process.
It started with creating online puzzles that people could do while in quarantine. Through those online puzzles that she posted via her social media sites, Rita was able to continue forming organic relationships with other creators and with her audience through messaging, commenting and general interaction.
From there, she made sure to harness that energy into the most actionable parts of getting a campaign funded: growing her email list.
When the opportunity arose, she would promote the upcoming Emerald Flame campaign and provide a link for people to subscribe to her newsletter for notification of the launch.
Create An Immersive Campaign Experience
People often speak of launching with a big bang on the first day of a Kickstarter campaign. However, not many people talk about the experience of backers in the middle section of the crowdfunding campaign.
For his launch, Jay Cormier knew that he wanted to do something special with his game, MIND MGMT.
Jay set off to create an immersive experience for his backers to keep them engaged throughout the entire duration of the campaign. By placing hidden clues throughout the various review videos and parts of the campaign, he continued to keep his backers entertained and immersed in the world and theme of the game through actually living it.
This gave the campaign the additional benefit of an active comments section, where backers interested in interacting with the content of the campaign would work together to seek out clues and unlock different secrets throughout the project. It not only kept people entertained, but it also ensured that backers deeply understood the world that he was building.
As you can probably imagine, launching a game on Kickstarter is no easy feat. If you have dreams of launching a game, there’s no need to reinvent the wheel – reach out and be sure to learn from those who were successful before you. Read as many blogs as you can to learn the Kickstarter launch process, join groups that discuss the development of games, listen to podcasts that outline the marketing of them, and don’t be afraid to reach out to others for help.
Short Bio: Nalin Founded Meeple Marketing and Crush Crowdfunding to help people bring ideas to market through Kickstarter and Indiegogo.