I want to start out by acknowledging my incredible privilege – I’m a cishet woman married to a cishet man, and I’m lucky enough to share a very important hobby with him: board gaming. In fact, when we met on a dating site, my first very romantic, knock-his-socks-off charming message to him, was, no joke, “Thank god, someone else on here knows what Splendor is.” I love being married to another gamer, our collection is a large and important part of our lives, we plan trips to conventions as vacations, and I always have someone around who’s ready to play when I want to get a game to the table (even if he likes area control games far more than I do.)
Girls Who Like Board Games is a international group of women with a presence on various social and game platforms. I stumbled across them and loved the vibe of the group. I have to say I feel more comfortable chatting with them than other board game groups I’ve tried out. I’m not sure if it’s because the gender identity of the group is female or if it’s just the chemistry of this particular group. When they said, “It’s time to start a blog, who’s in?” or words to that effect, I raised my hand: “me, me, me, me, me!” The group blog was launched and my first piece was published yesterday: Horrified: A Review with a Village Full of Monsters. They liked it so much they’ve asked me to be a regular contributor to the blog.
I’m not a super-experienced gamer with floor to ceiling shelves packed with hundreds of…
The first time I heard of Fluxx was through my ex who pulled out Zombie Fluxx and taught me how to play. She beat me at every single game I played with her, bar maybe one or two, but I immediately fell in love with the game.
GenCon 2017, Photosynthesis by Blue Orange Games was one of the big sellers which, in turn made Kingdomino, published in 2016, one of the big sellers, too. The company gave out $10 promo copies and developer Bruno Cathala stood at the booth, prepared to answer questions and sign copies of the game.
If I could calculate the hours played for all of our games combined, the sum would not come close to the number of hours my children and I have spent playing Dragonwood. Six dice and 106 cards of pure joy in a tiny box, Dragonwood completely captured my children’s attention and adoration right from the first time they played.
My favorite monster when I was a kid was The Creature From the Black Lagoon. We lived a few houses down from a large drainage gully and not all that far from the Texas Gulf Coast, so an aquatic monster creeping across the backyard at twilight was a lot more plausible than, say, some monster from a lightning-struck castle, Transylvania, or pyramids. I’ve never lost my love of classic monster movies, and my husband loves them too, so when I saw a board game based on all those monsters I had to get it. It’s been less than two years since I started getting back into board games as an adult and the pandemic and consequent lockdown put an end to the 4-6 player weekend board games with the extended family, so I started looking for games my husband and I could play together. If it could play well with the whole family in the post-pandemic era, all the better.
Fall of 2001 brought with it the release of the latest supplement for Dungeons and Dragons 3rd edition: Oriental Adventures. My gaming group at the time had wandered through a few different RPGs but had been carefully watching the publication of the new 3rd edition materials from Wizards of the Coast. In this group, being a half-orc barbarian or an elf wizard was never the norm; the Dungeon Master was heavy on backstory and unique characteristics and encouraged all the players to be the same. Fan creations at the time were often not particularly well balanced, so using the latest supplements became the way to create something out there and fun.
This pandemic meant that, for a while, I wasn’t able to play regular board and card games with my friends. There was a lot of uncertainty, as we all know, about what was happening in the world around us. Desperate for something familiar, I bought and downloaded For the King on Steam.
My gaming group is pretty mixed in our skill set and often includes children. Therefore, cooperative games get to the table often. On a whim several months ago, we pulled out the board game Detective. Although we had played Sherlock several times, we were never very successful. Sherlock just has far more skills than our party does, and we often wound up frustrated that, although we solved the case, it was more trial and error than actual skill. However, we liked the case-solving aspect and hoped that Detective would prove more our speed.